The Kaiser Family Foundation3,4 discovered that young people who were heavy media users spent more time with parents, pursuing hobbies, and being physically active. Egli and Meyers6 found little support that playing video games dipped with adolescents' involvement in family life, decreased participation in active sports, or has been associated with poor school performance. Otherwise, it's not possible to accurately assess the connections among activities in which teenagers participate. Our overarching purpose is to analyze the idea that video game play interferes with all the time that teens invest in more developmentally beneficial pursuits. 먹튀검증 -use diaries were used to ascertain teenagers ' time playing video games, with friends and parents, reading and doing assignments, and in sports and leisure. Kline9 found that adolescents who reported substantial game play were more likely to put off doing homework, chores, and household activities. Conversely, Selnow7,8 found negative relationships between teenage use of arcade video games and participation in clubs and organizations.